![]() ![]() 80% of the story are two Canadians pretending to be soldiers and ¨Jesus¨… Developer also removed comments on Steam Greenlight pages as a mean of censorship. Well, you can beat this game just running to the christmass tree over and over again. You can run out of ammo and there are no ammo pickups, so good luck beating this game. The game is poorly optimized, so even high-end PCs struggle. Dumb, yet cheap AI, no autoheal with sparse health kits making this game laughting stock of how to not develop games. This game takes random GameGuru assets and throw them randomly around map. What is with bugs in GameGuru games? Enemies hit you five meters around you, performance is horrible and you can beat this game withing twenty minutes. One step forward and then backward.Īnother buggy GameGuru game, sometimes to that point so the entire thing breaks. It’s not made by somebody living in english-speaking country, hence grammar errors.įrom developer of My Bones is buggier, worse optimized, but more complete and with actual threat. The first Steam Game made with GameGuru, it’s very short and not much happens in this game. Now we are getting into mediocre to bad area, where unfortunately most GameGuru games are Unique horror game for those that like this genre (i don’t) This game got good reviews, but is niche game and not everyone will enjoy it. Those are all games, that are sold on Steam or Itch.io and only few of them have decent quality Engine that is sold on Steam is buggy when game made with it is on Steam. What about that bug that makes everything bright when Steam overlay is triggered. Well, what features are missing? If you look at the voting board, there are not five, not ten but eighty-five features, which restrict game developer is some way or another, most of which are implemented in other engines.Īnd do not forget bugs too. The problem is, that The Game Creators are very small team and they are splitted between AppGameKit and Gameguru, so they can’t compete with manpower of other engines, that are more powerfull and are not missing many critical features, which restrict games (more down). ![]() ![]() So it should be addon to other engine instead of standalone engine. The main selling thing that makes GameGuru stand out from other engines is ease to use. The biggest problem with GameGuru is a another engine instead of a addon to existing, more powerfull engine. ![]() Well, there is my opinion about GameGuru and why those issues exists Did you even asked questions, when you are developing games with GameGuru like.ġ) Why AI can’t navigate trought multi-floor buildings?Ģ) Why I can’t change common graphic settings, mouse sensitivity and key binding in standalone game, making my games not PC-friendly?ģ) Why my games are running slow, even when I can play modern games well?Ĥ) Why people are making jokes about my game made with it, when I upload it to Steam Greenlight?ĥ) Why many features are in very basic state (particles, water, AI, lighting) or bugged (motion blur, SAO)?Ħ) Why everything takes so long to implement and why bug-fixes are coming too slowly?Įven thought GameGuru exists for almost three years. ![]()
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